﻿
public class PlayerStatus
{
    /// <summary>
    /// 不做任何事情
    /// </summary>
    public bool doNothing = true;
    /// <summary>
    /// 是否行走
    /// </summary>
    public bool isWalk = false;
    /// <summary>
    /// 是否滚
    /// </summary>
    public bool isRoll = false;
    /// <summary>
    /// 是否攻击
    /// </summary>
    public bool isAttack = false;
    /// <summary>
    /// 是否死亡
    /// </summary>
    public bool isDead = false;
    /// <summary>
    /// 是否掉洞
    /// </summary>
    public bool isDorpDown = false;
    /// <summary>
    /// 是否受伤
    /// </summary>
    public bool isInjured = false;
    /// <summary>
    /// 是否在无敌
    /// </summary>
    public bool isInvincible = false;
    /// <summary>
    /// 是否在被攻击无敌中
    /// </summary>
    public bool isInAttacked = false;
    /// <summary>
    /// 战斗状态中
    /// </summary>
    public bool isInCombat = false;
}
